
One of the biggest issues with this interface is the lack of distinction between what is a category, what is a tile, and what is something else entirely. It’s simply a list with no context. Now, while this does the job of telling you what you need to construct a minimum viable Town Hall, it doesn’t exactly go the extra mile to make that experience clearer for the player. So let’s see how we can change that! On PC, this is how the totem UI currently looks: Totems play an important role in Staxel, and they’re pretty core to the gameplay, as you’ll be building various houses and amenities throughout your time on the island so we thought they could use some TLC. Since we’re re-examining the UI in this way, we figured it’s a good time to examine how useful certain UIs actually are too!Įnter: the Totem UI. Totems in Staxel are special tiles that define an area in which a building should be built, this includes villager post boxes (which define their houses), the festival grounds arch, and the wooden sign in front of the town hall – to name a few.

An example being the Switch Handheld and docked modes. This means making sure everything works fluidly with a controller, but also ensuring readability across a large range of screen setups. One thing we’ve been looking at very closely while porting is making sure our UI works well for consoles. Console PortĪs you probably know, we’ve been hard at work porting Staxel to console, this involves a complete engine rewrite of the game from the ground up – no light task for a game over 5 years in the making! We’re making great progress though, and we’re looking forward to showing you more in terms of engine gameplay in the coming weeks. Hello! It’s been a while since we last shared an update, so we thought we’d give you a peek at what we’ve been working on. Stay tuned for another blog post containing more information about the “Hideaway Hollow” update, coming soon ♪ To accompany these new tutorial quests, we’ve added guides that popup at key points to explain gameplay mechanics with easy to understand images and instructions. We’ve integrated the new tutorial to play out over the first few in-game days so you can continue playing through the days as normal, these quests are also triggered by villagers sending you mail so you can start the quest straight away! In addition to all of these changes this new tutorial is now playable by all players instead of just the main player! So all players can now enjoy the tutorial. The new tutorial will land you on your farm instead of the town hall and is split between 9 quests over 9 days that will teach you mechanics and content at a relaxed pace with the initial tutorial getting you setup much quicker on day 1.
#Kanten staxel mods update
Our wonderful development team has been working hard ensuring the game is fun for everyone, as such we have updated the starting tutorial, This tutorial update will be included in the “Hideaway Hollow” content update, which we’re excited to announce is coming out on October 20th 2020! Please keep reading for more information. Replace with your username, and "" with either "" for the Import tool, "" for the Export tool, "" for the Mass Filler or "" for the Mass Replacer.Greetings Staxelites, Staxel Reporter coming in hot with some update news!

This method does not involve installing any mods. Start up Staxel, go to any creative world and look for the items in the creative menu.

#Kanten staxel mods mod
Start up Staxel (Not Mod Launcher) and click yes to prompts that appear.Wait for steam to finish downloading mod.There are two different methods for this depending on which version you are running. The easy method involves installing a Staxel-made mod by the name of Debug Building Tools.
